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Mental ray depth of field bokeh tutorial -719-

Mental ray depth of field bokeh tutorial -719-




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Bokeh and depth of field, both the techniques help the photographers in creating beautiful photographs. In the approach of photographing at lower f-numbers, the distinction between depth of field and bokeh vanishes and the hobbyists and enthusiasts often end up using the terms bokeh and DOF interchangeably. Depth of Field With Mental Ray. 1. Turn on Mental Ray. 2. Create a camera, name it shotCam Open the create panel on the left, expand mental ray > lenses, click "mia-lens-bokeh" This entry was posted in Tutorials on March 7, 2013 by ruzans. Post navigation Mental Ray Depth Of Field. First of all open 3ds max . go to create option and create a target camera . Hello! guys this blog will give tutorials for all the things about your computer, such as, about 3ds max, after effects, photoshop and computer tips and tricks. In Max, you have access to the Depth of Field/Bokeh Lens shader. This is pretty much the same as the in camera one, except you can fine tune it more especially when you are using mental ray. Like the In-Camera one, this one is destructive, our final render will have the effect already in place. rendering method, we can change the depth of field and assign depth of the focal plane to generate a shallow focus image with bokeh effect in real-time. Fig 2 compares the results of the proposed DOF rendering method with Lee's method [4] and the video demonstration is available at Fig 2. (a) The original image. (b) Rendering result of Lee's mia_lens_bokeh . Category: mental ray > Lens Shader Family: Lens Output: Color Related The term Depth of Field (DOF) does not actually describe the blur itself, but the depth of the region that is in focus. The Bokeh shader is essentially a depth of field shader. Bokeh, Compression are just the effect of the short depth of field. That is, DOF, Boheh, and Compression are NOT independent, or orthogonal parameters of control. (Two are, DOF is the result). Depth of Field with Mental Ray and After Effects Ma

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